10 principles

UX Psychology.
Design with human cognition.

Ten principles that explain why users behave the way they do — and how to design with human psychology, not against it.

decision-making

Hick's Law

The time it takes to make a decision grows logarithmically with the number of choices available.

perception

Fitts' Law

The time to acquire a target is a function of the distance to and size of the target.

memory

Cognitive Load

The total amount of mental effort required to use and understand an interface at any moment.

attention

Progressive Disclosure

Revealing information and options only when they are relevant to the user's current task.

memory

Recognition vs Recall

Recognition (seeing an option and knowing it) requires less cognitive effort than recall (remembering from scratch).

decision-making

Decision Fatigue

The degradation in quality of decisions after a user has made many choices in sequence.

emotion

Trust Signals

Design elements that increase user confidence in a product's reliability, security, and legitimacy.

emotion

Error Recovery

The design of pathways that help users understand, recover from, and prevent errors.

emotion

Empty States

The psychology of first-use moments and how designed empty states can drive user activation.

emotion

Onboarding Psychology

The psychological principles underlying successful user activation and habit formation.

memory

Peak-End Rule

People judge an experience based almost entirely on its most intense moment and its final moment — not the average of all moments.

memory

Serial Position Effect

People best remember items at the beginning and end of a sequence, and worst remember items in the middle.

perception

Von Restorff Effect

An item that stands out from its peers is more memorable — also called the isolation effect.

perception

Aesthetic-Usability Effect

Users perceive aesthetically pleasing designs as more usable and more trustworthy, even when they are not.

memory

Zeigarnik Effect

People remember uncompleted or interrupted tasks better than completed ones — creating a cognitive pull to finish.

perception

Anticipation

A preparatory motion or visual cue that signals what is about to happen, reducing surprise and making transitions feel intentional.

emotion

Feedback Loops

The psychological need for confirmation after actions — when a system does not acknowledge what the user did, anxiety fills the gap.

perception

Motion as Emotion

The way animation speed, easing, and amplitude map directly to perceived brand personality — motion is a tone-of-voice decision, not a technical one.

decision-making

Endowment Effect

People value things more once they feel ownership over them — UI that creates perceived ownership early increases engagement and reduces churn.